The palette also appears to be different from the one used in the final game. The manual for Double Dragon III: The Sacred Stones, which features a plot summary of the second game, for some reason uses a screenshot from an early version of the game in which one of Marian's alternate designs is used. The first one from the left is the one that is actually used in the game, while the other two are unused designs. There are three different sprite designs for Marian when she appears just before the final battle in Mission 9. Bit 5 of the debug variable (to set it, use the Game Genie code AXNYVYAA) enables free walk mode, which allows you to walk to any part of a level instantly.
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